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XAbandonedCrypt commented

#### How can we roll the box not cube also need to work with physics

Feb 12, '21 in Help Room

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FineBrisk commented

#### can somebody explain to me what is going on in this script ??

Oct 21, '20 meshes·mesh vertices·mesh manipulation·maths

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mian_abdul asked

#### determine that the spinning motion is "CW" or "CCW"

Jun 2, '20 physics·direction·vector·calculation·maths

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elenzil commented

#### How do I convert a number and a range to another directly proportional number and range?

Apr 3, '20 in Help Room

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BastianUrbach answered

#### Calculate speed for distance with bpm

Dec 1, '19 physics2d·speed·math·maths·calculations

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Bunny83 answered

#### Can I include Math.NET Numerics in some code of my asset that I'm going to sell in the assets store?

Nov 24, '19 in Help Room

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FifthPlanet asked

#### How to calculate distance between sphere and tangent plane for determining grounded state?

Nov 24, '19 raycasting·platformer·for-loop·capsulecollider·maths

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EstragonHelmer edited

#### How do I round a number to the nearest .25 or .75 number?

Apr 19, '19 in Help Room

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Axelize answered

#### Raycasting to get an exact point on an object.

Feb 14, '19 raycast·programming·point·maths

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$$anonymous$$ commented

#### Make GameObject rotate forward relative to other gameobject

Dec 26, '18 maths

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Casiell commented

#### How do box collider collisions work mathematically? Closed

Aug 29, '18 collider·detection·box collider·physx·maths

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